Update v1.2
Das nächste Update ist fertig. Ich mach es mal humorlos und copy/paste einfach meine Update Notizen ohne übersetzen so rein.
Tuning Wizard, FPV Cam und viel besseres Flugverhalten sind die Kernpunkte.
Für das nächste Update ist das Segelflugzeug+Framework dran und die DJI Phantom als neuer Quadcopter.
Keyboard controls funktionieren jetzt sehr gut mit dem neuen RC Modus 2 - Auto. Der ist wie bei Phantom&Co, also kein manuelles Fliegen.
HighVersion
drive.google.com/file/d/0B_g3h…DVHpaR2c/view?usp=sharing
MidVersion
drive.google.com/file/d/0B_g3h…yMTdzY1k/view?usp=sharing
Update v1.2
+ added TUNING WIZARD with all flight relevant parameters and presets (backspace key). It overlays in realtime while flying.
+ Largely improved Flight Behaviour and Controls
+ FPV Race Cam (no gimbal), Filming Cam (gimbal), 3rd person cam (fixed/dynamic)
+ added new drone: FPV Racing Drone
+ USB Flight Controllers and other DirecInput devices now supported (e.g. Logitech Rumblepad). Quickly execute x360ce in ...\Engine\Binaries\Win64 and good to go.
+ Proximity Points added to air races (points for flying close by objects at speed; Final Points = Time points + proximity points)
+ Damage System for Races. Quad receives damage for flying into stuff. Race ends when 100% damage. Makes proximity points more tactical.
+ new quadcopter modules: yaw stabilzer, roll/pitch limiter, propeller tilt, motor reversing. See Tuning wizard.
+ Gamepad on RC Mode 2 now. Also new: RC Mode 2 Auto - Automatic Consumer Mode (like Phantom, Mavic&Co.). Y-Button on Gamepad. Key (+) on keyboard next to big enter key.
+ remapped keyboard input: Roll/Pitch - WSAD, Gamesettings,... see help sheet (Space Bar)
+ Static 3rd person camera has more direct reactions -> better race control
+ water splash added when flying close to water surface (better height estimation possible)
+ Compass North now adjusting (quicker orientation after crashes in forests)
+ Quad always starts above last position from previous session (Enter key: Go to start position)
+ internal: rearranged code for multiple flight vehicles and levels. Title Screen and Menu added.
+ TWO VERSIONS NOW: HIGH-END - Large surrounding terrain full of Foliage/Trees; MID-END - Large terrain only textures
(high end version on minumim settings (resolution,shadows,draw distance,effects) should run on medium gaming PC. On max settings it will give a GTX980 a perfect workout)
Next:
+ implement existing DJI Phantom Drone
+ create first glider and flight mechanics. Create HUD, Tuning Wizard, Help Sheet for glider.
+ rearrange code further for multiple flight vehicles and locations
Das nächste Update ist fertig. Ich mach es mal humorlos und copy/paste einfach meine Update Notizen ohne übersetzen so rein.
Tuning Wizard, FPV Cam und viel besseres Flugverhalten sind die Kernpunkte.
Für das nächste Update ist das Segelflugzeug+Framework dran und die DJI Phantom als neuer Quadcopter.
Keyboard controls funktionieren jetzt sehr gut mit dem neuen RC Modus 2 - Auto. Der ist wie bei Phantom&Co, also kein manuelles Fliegen.
HighVersion
drive.google.com/file/d/0B_g3h…DVHpaR2c/view?usp=sharing
MidVersion
drive.google.com/file/d/0B_g3h…yMTdzY1k/view?usp=sharing
Update v1.2
+ added TUNING WIZARD with all flight relevant parameters and presets (backspace key). It overlays in realtime while flying.
+ Largely improved Flight Behaviour and Controls
+ FPV Race Cam (no gimbal), Filming Cam (gimbal), 3rd person cam (fixed/dynamic)
+ added new drone: FPV Racing Drone
+ USB Flight Controllers and other DirecInput devices now supported (e.g. Logitech Rumblepad). Quickly execute x360ce in ...\Engine\Binaries\Win64 and good to go.
+ Proximity Points added to air races (points for flying close by objects at speed; Final Points = Time points + proximity points)
+ Damage System for Races. Quad receives damage for flying into stuff. Race ends when 100% damage. Makes proximity points more tactical.
+ new quadcopter modules: yaw stabilzer, roll/pitch limiter, propeller tilt, motor reversing. See Tuning wizard.
+ Gamepad on RC Mode 2 now. Also new: RC Mode 2 Auto - Automatic Consumer Mode (like Phantom, Mavic&Co.). Y-Button on Gamepad. Key (+) on keyboard next to big enter key.
+ remapped keyboard input: Roll/Pitch - WSAD, Gamesettings,... see help sheet (Space Bar)
+ Static 3rd person camera has more direct reactions -> better race control
+ water splash added when flying close to water surface (better height estimation possible)
+ Compass North now adjusting (quicker orientation after crashes in forests)
+ Quad always starts above last position from previous session (Enter key: Go to start position)
+ internal: rearranged code for multiple flight vehicles and levels. Title Screen and Menu added.
+ TWO VERSIONS NOW: HIGH-END - Large surrounding terrain full of Foliage/Trees; MID-END - Large terrain only textures
(high end version on minumim settings (resolution,shadows,draw distance,effects) should run on medium gaming PC. On max settings it will give a GTX980 a perfect workout)
Next:
+ implement existing DJI Phantom Drone
+ create first glider and flight mechanics. Create HUD, Tuning Wizard, Help Sheet for glider.
+ rearrange code further for multiple flight vehicles and locations